First Playtest: Devlog #2


Today we held our first playtest session with our classmates, how invigorating! Unfortunately due to Max having other obligations we were unable to test his prototype very much, even still the bigger picture of our vision is becoming clearer by the day!

Feedback was positive towards Wattvolt's prototype. Players liked the aesthetics and how smooth and intuitive the controls were. The only major complaint was how objects shown via the flashlight would abruptly pop in as soon as light touch a pixel of the objects, something Watt is going to get fixed as soon as he finds out how! Besides that, one person suggested a more dreary art palette for the visuals to heighten the horror atmosphere, something Watt strongly agrees with.

Max's prototype got praise for the responsive controls and smooth animation of the gun as players aimed it around. The unfortunate technical issues with the gun tracer affect ended up confusing the players though. One player actually thought it was meant to be some sort of rope they were setting, a potential idea for future iterations? Players also liked the art assets Max used for the gun and character, which we deeply appreciated.

For our next prototypes we are going to ask the questions: How to implement shooting into the game? And how to implement the spawning entities in the game?

To recap: The initial goals of our project is to create a tense game where you hunt animals late at night in a forest while strange and seemingly paranormal events occur.

That all for this week! This post was brought to you by Wattvolt!

Files

Hunting_Night_Proto_1.zip 28 MB
Sep 26, 2023

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